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CREATE YOUR OWN HURRICAN LEVELS AND MODIFICATIONS Short
introduction Using your own content in Hurrican is quite simple. As you may have noticed, all content for the game is stored in the "hurrican.dat" archive in your Hurrican directory. You can however "force" the game to load alternate graphics/sounds etc. instead. Just create a folder named "data" in you Hurrican root-directory. Whenever the game loads graphics, sounds, music, levels or whatever it needs, it will first look into the "data" folder. If this folder or the specified file does not exist, it loads the "default" file from the "hurrican.dat" archive. So far, so good (so what...). By now, you will ask yourself: "That's pretty cool, but how the hell do I know WHAT files the game loads and HOW are they called?". Don't worry. Read on to learn how to extract all the files from the archive to your data folder. Extracting content from the hurrican.dat file The
hurrican.dat file is nothing else than a winrar archive that is locked
up with a password. And it just took about two days after the release
until someone cracked the password and gained access to the files, now
that is security. Anyway, the ultra-secret master-password
is called... attention please.... kochello As i said before, the game will try to load the files from the data folder instead of the ones from the archive. So whenever you modify a file in the data folder, it will take effect the next time you launch the game. The data folder is good for testing around, but how can Hurrican handle multiple modifications? You don't want to overwrite an existing mod everytime you want to test something else, do you? To solve this problem, you can create subfolders for each modification. As you did before with the "data" folder, create now a "levels" folder, again in the hurrican root directory. Now switch into the levels folder and create a new subfolder. This will be the folder for your modification. So by now, the hurrican folder should look something like this. hurrican/levels/mymod_xyz Now launch Hurrican from the startmenu so that the startertool will appear. The combobox under the "choose levelpack" label should now show the entries "standard" and "mymod_xyz" plus all available modifications you have installed. Simply choose your own mod folder. The game will now try to load all content from this new folder. If a file doesn't exist, it will try to load it from the "data" folder. If it doesn't exist there either, it will be loaded from the archive. So all files that are located in your mod folder will be loaded instead of the original files. The rest of the content will be loaded from the archive though. To
use an own custom language file for your mod you could e.g. open the english.lng,
change it, save it as "mytexts.lng" and tell everyone who plays
your mod to go to the preferences menu and switch manually to your own
language file. The advantage would be: it would work. The problem is:
you can't make sure that everyone loads your modified language file. Creating own levels using the leveleditor As mentioned before, extract all content of the hurrican.dat file to hurrican/data, then download the level editor here and extract it to a directory of your choice. Run the editor and it will ask you for the hurrican.exe file. List of enemy values for the leveleditor Download the list with all enemies featured in the game and what effect it will take when you manipulate their Value1 and Value2 paramteres here. coming
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